I miss Mario. You know, the pudgy plumber with the mustache that looks like a barber’s comb.
Maybe
you don’t know, which means you
either grew up prior to the video game era, or you have what we nerds
like to call a “life.” To us, such a thing is a mythical concept, like
Zeus, and you should enjoy it. Life, I mean, not Zeus.
But you probably have a vague inkling of who Mario is, or at least have
seen him in some context. I was introduced to him at the wee age of
eight, when I unwrapped a birthday gift and beheld the Nintendo
Entertainment System, an ugly gray box that promised cutting-edge
interactive adventures of the future. Considering these adventures
looked blockier than a pile of Legos, the future apparently was a long
time ago.
Our plucky plumber looked a lot different on the screen in those days.
His red cap, perched atop his head like a stray animal, had the rough,
jagged contours of an off-the-rack trucker hat; his mustache was
depicted by an ugly brown smudge, which coincidentally is how many men’s
mustaches are depicted in real life. His red overalls were barely
discernible through their rudimentary illustration, and his square nose
stuck out in front of him like a gravitationally-bound UPS package.
At all times, there are a million child’s drawings on a million
refrigerators that are more skilled, and truer to life, than the
pixelated mess that gave birth to the iconic video game character. But
if you were a kid in 1989, and had only heard about the sun from
eyewitness reports, then there was nothing better than curling up in
front of the TV set with a square four-button controller, and saving the
world from giant talking turtles with red mohawks. I’m not having a
stroke; that’s a real bad guy.
If you leafed through the instruction booklet, you could see drawings of
what Mario was supposed to look
like: Hat a little more streamlined, ‘stache a little more stylish. It
just took imagination to see him like that while you were playing.
That’s exactly what made the game worthwhile, and not just a frittering
away of precious childhood: Imagination. In that Disney-esque fantasy
was a storybook quality – a whimsy that inspired a child to envision
what an adult can only see with the aid of powerful hallucinogenic
drugs. Which reminds me, the weekend’s coming up.
It may seem odd that I’m waxing nostalgic about an industry that’s only
slightly older than I am, but the changes that have taken place over the
intervening decades – advances in technology and graphics – have sucked
away some of the otherworldliness that made those old titles such a
head trip. Games aren’t content to just be games, anymore; they have to
mimic reality in some way. As if I don’t get enough reality in my
day-to-day life. If developers really want to hold a mirror up to reality, they’ll make a game
where you wait for twenty minutes at the supermarket checkout while
someone in front of you counts out exact change for a can of peas.
I was visiting a friend of mine recently – we’ll call him “Rex,” to make
him sound as much like a Labrador as possible – and he was playing
what’s called a “first-person shooter,” in which the goal is to navigate
a real-world environment and mow people down with a bevy of
intimidating weapons. Because the graphics were so advanced, the terrain
was photographic in its realism; if it weren’t for the computer
characters gushing blood after a grenade explosion, it could have passed
for a tourism ad touting Afghanistan’s hot vacation spots. And of
course, Rex was playing the game on a 50-inch high-definition TV, which I
think is one size bigger than the screen the President consults in the
Situation Room.
The effect on me was to produce an odd sense of vertigo. Leaving Rex’s
man-cave was like stepping off a roller coaster on legs made of wax
paper.
Violence issues aside (a topic I won’t even touch here), the
super-realism made the game seem more like a stressful ordeal than a
light pastime. It relies too heavily on a serious, real-world situation.
That’s wholly unlike the imaginings of a generation ago, in which the
controllable character’s most dire fate was getting bitten by a cartoon
beetle with wings and aviator glasses.
I guess every generation has its nostalgia-inducing technology. My
parents have upgraded to a high-def TV, but still reminisce fondly about
their first black-and-white sets. My grandfather thinks most modern
cars look like electric shavers.
And now I’ve got games, un-romantic as they may be. Luckily, Mario’s
still around – he looks a bit better these days, more like something out
of a Pixar movie than a Lego builder’s fever dream. I just miss the
days when that’s all there was: A Dr. Seuss fantasyland, the colorful
realization of a child’s half-baked whimsy. That the genre still exists
at all is heartening.
Because if I want reality, I don’t buy it in a store. I just put the controller down.
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