My first cell phone looked like the kind of device that movie villains use to detonate bombs.
It
had an LCD display slightly more sophisticated than a calculator. It
was square. It was bulky. It had a flimsy antenna with a plastic nub at
the tip that waggled in the wind, and the only “entertainment” contained
within was a game called Snake, which involved manipulating a line of
pixels – the snake – around the screen to try to gobble up a dot. It
made Pac-Man look like virtual reality.
And those were the good old days.
Perhaps the smartphone-using
technophobes among you are scratching your heads. How, you may ask,
could those have possibly been the good old days when we live in an age
of phones that can stream videos, identify music on the radio, purchase
Amazon brick-a-brack, and set the heat levels on your waffle iron?
There’s no doubting that smartphones are capable of doing a heck of a
lot. Some of the tasks they can perform occasionally pass as useful.
There’s an iPhone app, for example, that uses the gadget’s eletronic eye
to read text on real-world signs and posters and translate it into any
language of our choosing. Pretty nifty. If you’re an American in Japan,
for example, and you feel nature calling, you can use the app to
identify the men’s and women’s restrooms, thus saving you the embarrassment of having a roomful of pantless people screaming at you in
horror.
The problem with smartphones is easily demonstrated by a depressing and
meandering anecdote. Every few weeks, a friend of mine has a game night
in his home. The gang shows up, convenes around the kitchen table, and
passes the evening with Cheese Doodles and board games – Settlers of
Catan, Trivial Pursuit, and a bunch of other games that virtually
guarantee none of us will ever experience the LA nightclub scene. This,
if you’re as nerdy as we are, is a pleasant way to spend the evening
with friends.
A month or two ago, however, the games remained in their boxes. The gang
showed up, convened around the kitchen table, and pretty much just sat
there, unable to decide on that night’s game. This would have been fine
if the evening had been passed in pleasant conversation, but instead,
everybody whipped out their phones, and it didn’t take long for a
listless hush to fall over the room. Picture it: Seven or eight people
seated around a table, silent, faces aglow with the light from their
little screens.
Except for me. Because I refuse to buy a smartphone, the only thing I had to stare at was my bowl of Cheese Doodles.
Enter
the smartphone era, in which real human contact – and peaceful rest for
our overworked gray matter – plays second fiddle to streaming YouTube
videos and instant recipes for organic gourmet tofu cupcakes. Such
devices are a boon in a theoretical utopia where everyone has self
control, and can resist the allure of playing Angry Birds while waiting
in line for the Tilt-A-Whirl.
Unfortunately, most of us live in the real world, and in the real world, such distractions can cause problems.
Loren
Frank, assistant professor of physiology at the University of
California, San Francisco, was recently quoted in the New York Times as
saying that downtime allows the brain to process experiences it’s had,
helping to facilitate the learning process. And according to Times
reporter Matt Richtel, researchers have found that the devices’ exposure
to the developing minds of children and teens results in brains that
are less able to sustain attention. Which may help explain why it takes
repeated urging to get Little Timmy to mop up the Pepsi spill on the
kitchen linoleum.
This portends unequivocal suckiness for the future. I envision a world
of 15-second attenton spans, glowing faces in front of glowing screens,
and streets filled with flaming oil drums. (Or maybe that’s Terminator.)
Kids
and teens might have the developing brains excuse. Adults have no such
out. When they focus on their phones and nothing else, it’s just plain
rude.
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