Monopoly
is great when you’re winning. You can plop your wingtips up on your
ottoman and chomp on your imaginary cigar with glee as you gloat
over your prize properties and generally act like an all-around ass.
When you’re losing, it’s intolerable. It’s like slow starvation at the
hands of a sadistic dungeon master, only in that scenario at least you
don’t have to worry about mortgaging Marvin Gardens
to afford the rent.
My
last game was a head-to-head barnburner against a fop named Jeeves. It
was an epic affair. Epic! Just when it seemed he had me on the ropes,
with the Boardwalk/Park Place one-two punch in his portfolio, whammo, I
nabbed up all the railroads, slapped some hotels down on Indiana Avenue
and watched him lose first his shirt, then his dignity. It’s a terrific
game for braggadocious geeks like me who
revel in their opponents’ humiliation. My chest swelled with a machismo
that was equal parts Muhammad Ali and King Kong.
Which made me feel even more ridiculous when I was reminded that Jeeves is a computer.
Nobody
plays actual board games anymore, so I have to rely on artificial
players to get my nerd on. I play most of these games on computer
programs called emulators; they’re basically software that allows your
machine to run old video game systems, the Super Nintendos and Game Boys
and whatnot. The legality of this is a little hazy -- there are much
cooler ways to be an outlaw, lemme tell you
-- but it’s generally considered acceptable if you’re downloading
backups of games you bought legitimately. Not that anyone checks. I
seriously doubt the FBI is going to bust down my door because I’m
running the 1991 Sega Genesis version of Sonic the Hedgehog.
As
I grow older, my tastes are shifting from rock-em-sock-em beat-em-up
games to adaptations of some of the classic board and card games I
remember from youth. Part of me knows this edges me closer to the realm
of the lame. You don’t get invited to a lot of parties because you
absolutely crush it at Clue. There are two reasons why this doesn’t
particularly bother me. One, there’s only so long
you can test your reflexes stabbing robots in the neck with an
eight-foot-long samurai sword before it starts to get tiring. Two, if
I’m lucky enough to reach old age, I’ll put the seniors in my
independent living facility to shame with my jaw-dropping Scrabble
skills. I consider this training. Watch how I play my X tile, Maude,
and bow down before me.
And
really, what’s the harm in revisiting some of the games I played with
family when I was a kid? It’s a nice little jolt of nostalgia. As
a grade schooler I used to go head-to-head against my mother in the
Game of Life, a classic dice-rolling romp that takes players on a
journey from birth to retirement in the time it takes to bake a chicken.
You start by choosing a path, career or college,
and then nudge your plastic car along the board attempting to hit
certain milestones -- jobs, marriage, kids, etc. Now that I’m a cynical
old fart there are certain milestones I’d like to add to the game: first
shave, first downsizing, first time taking medication
for an inflamed thyroid. By the time you reach the game’s end, with a
bad case of cataracts and a 401K ravaged by a tanking economy, you’re
tired of it all and impatiently awaiting death. Granted, this is a
darker version than most people are used to, but
I think it could do well among goth types and the emotionally
disturbed.
Hearts
was another big one in my household. Most people know how to play it
now because of its inclusion in Windows operating systems, but
in case you’ve spent the past 20 years sewing soccer balls in a
Taiwanese sweatshop, all you need to know is that it’s a trick-taking
card game in which the queen of spades is bad. Very bad. So bad, in
fact, that she can change the course of a game in seconds.
Emotions tend to run high during a typical game of Hearts -- at least
mine do -- so when the queen is played you start to hear language that’s
typically reserved for an army barracks or Quentin Tarantino film.
Salty talk that could melt a statue of the Virgin
Mary into a puddle. No computer or video game system can emulate this
fully. Part of the charm of playing it 25 years ago was to learn new
curse words, and this is partially to thank for my ridiculously
inappropriate vocabulary, replete with at least 75 variations
of “jerk.” In a way, Hearts gave me the tools necessary to survive on
the Massachusetts turnpike.
Thanks
to my laptop I can still indulge in this stuff. But something’s lost in
the translation. A computer player doesn’t curse under its breath
when it gobbles up the queen. It doesn’t giggle uncontrollably when you
plunk down your Scrabble letters to spell “butt” and “goober.” And the
action takes place on a screen instead of real life -- otherwise known
as “reality.” Indeed, reality is being increasingly
nudged aside by the virtual, and I can feel its absence every time I
plunk down a checker or domino and hear nothing but the whirring of a
processor in response. The games remain, but the tangibility has been
lost.